Menu
- Final Fantasy Tactics Gba Jobs Guide
- Final Fantasy Tactics Job Chart
- Final Fantasy Tactics A2 Jobs Guide
From StrategyWiki, the video game walkthrough and strategy guide wiki
Final Fantasy Tactics Characters. All the Final Fantasy Tactics characters who join your party as a guest or member have special Job Classes that are both unique and familiar. Each class is based on the Squire class and shares the same reaction, support, and movements skills, as well as position in the job.
- The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. The game also features an Action Ability called Esper that belongs to a Nether Shaman (Hell Magician (PS name)), a job that doesn't exist.
- Final Fantasy Tactics Advance Best Job Combinations? If this is your first visit, be sure to check out the FAQ by clicking the link above. Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more.
- 1 The Job Tree and How to Climb It 1.1 Job Levels. Final Fantasy Tactics 1 has 20 different, «standard» jobs available to all playable characters. Save for the first two—Squire and Chemist—these must be progressively unlocked by gaining levels of previously attained jobs.
< Final Fantasy Tactics Advance
![Final fantasy tactics wotl jobs guide Final fantasy tactics wotl jobs guide](/uploads/1/1/7/9/117999078/819404698.png)
Final Fantasy Tactics Advance | Table of Contents | Walkthrough
Table of Contents
- Tutorial: Snowball Fight
- Tutorial: Bangaa Encounter
Final Fantasy Tactics Gba Jobs Guide
- Scouring Time
- Quiet Sands
- Present Day
- Royal Valley
- Missions
- Items
Since we've already been introduced to the races, it is time to take it one step farther. Each of the races can be different kinds of people, called jobs. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. There are two different classes of jobs, normal and expert. While normal jobs can be accessed at any time, expert jobs usually require a certain number of skills to be learned in other jobs before they become available. Click on the job's name to see more information about that job.
Human[edit]
Normal Jobs[edit]
Expert Jobs[edit]
- Fighter
- Requirement: Soldier A-Ability x2
- Paladin
- Requirement: Soldier A-Ability x2
- Ninja
- Requirement: Thief A-Ability x2
- Hunter
- Requirement: Archer A-Ability x2
- Blue Mage
- Requirement: White Mage A-Ability x1, Black Mage A-Ability x1
- Illusionist
- Requirement: White Mage A-Ability x3, Black Mage A-Ability x5
Bangaa[edit]
Normal Jobs[edit]
Expert Jobs[edit]
- Bishop
- Requirement: White Monk A-Ability x2
- Templar
- Requirement: White Monk A-Ability x2
- Dragoon
- Requirement: Warrior A-Ability x2
- Defender
- Requirement: Warrior A-Ability x2
- Gladiator
- Requirement: Warrior A-Ability x2
Nu Mou[edit]
Normal Jobs[edit]
Expert Jobs[edit]
- Time Mage
- Requirement: Black Mage A-Ability x5
- Illusionist
- Requirement: Black Mage A-Ability x5, White Mage A-Ability x3
- Alchemist
- Requirement: Black Mage A-Ability x5, White Mage A-Ability x3
- Sage
- Requirement: White Mage A-Ability x3, Beastmaster A-Ability x2
- Morpher
- Requirement: Beastmaster A-Ability x5
Viera[edit]
Normal Jobs[edit]
Final Fantasy Tactics Job Chart
Expert Jobs[edit]
- Red Mage
- Requirement: Fencer A-Ability x1
- Elementalist
- Requirement: Fencer A-Ability x1, White Mage A-Ability x1
- Sniper
- Requirement: Archer A-Ability x2
- Summoner
- Requirement: White Mage A-Ability x2, Elementalist A-Ability x2
- Assassin
- Requirement: Elementalist A-Ability x2, Sniper A-Ability x1
Moogle[edit]
Normal Jobs[edit]
Expert Jobs[edit]
- Time Mage
- Requirement: Black Mage A-Ability x5
- Gunner
- Requirement: Animist A-Ability x1
- Mog Knight
- Requirement: Animist A-Ability x1
- Juggler
- Requirement: Thief A-Ability x2
- Gadgeteer
- Requirement: Thief A-Ability x2
[Go to top]← Races | Jobs | Laws →
Retrieved from 'https://strategywiki.org/w/index.php?title=Final_Fantasy_Tactics_Advance/Jobs&oldid=164519'
Introduction to Dispatch Missions
What follows is a guide to how Dispatch Missions work in Final Fantasy Tactics Advance.
How to do a Dispatch Mission
To do a dispatch mission, all you have to do is choose one of your units for the job.If the unit has a high chance of success, he or she will jump up and down when the cursoris highlighting that unit. If the unit has a 50/50 chance of success or failure,the unit will be walking. If the unit will probably fail, the unit will kneel in the'critically injured' pose.
How Success or Failure is Determined
Each Dispatch Mission has a secret Difficulty value, and the likelihood that a particularunit from your clan can successfully finish the mission depends on that unit's competence.
Unit Competence
A unit's competence depends entirely on that unit's level, HP, MP, and other statistics. To bespecific, here's the formula:
Level * 2 + (HP / 15) + (MP / 15) + (Total Weapon Attack / 10) + (Total Weapon Defense / 10) + (Total Magic Power / 10) + (Total Magic Resistance / 10)
Note that the attack and defense statistics here ARE affected by a unit's equipment, so be sure tooutfit your desired unit with the best possible armor and weapons for the best chance of success.
Then, if a unit has the Recommended Job listed in the mission description, increase the above value by20% (in other words, multiply by 120 and divide by 100).
Also, if your clan has the recommended skills, increase the above value by 5%.
Note that some missions secretly have 'forbidden jobs,' or jobs that can't possibly complete the missionsuccessfully. Trying to send a unit in that has one of these forbidden jobs will always reduce yourchance of success to zero.
Final Fantasy Tactics A2 Jobs Guide
After factoring in bonuses, the Attack value from your character's primary weapon is added to thecompetence score.